In Brotherhood Remaster, three slime brothers share one set of controls: every direction you press moves the whole party at once. A step that brings one brother closer to home can walk another into a wall, an enemy or the wrong goal, so every level becomes a puzzle about moving as a team. Guide each brother onto the goal of its own color across a 15-level story campaign through forests, snowfields, ice and caves. It's a full 3D remake of my award-winning PuzzleScript game, Brotherhood, rebuilt in Unity.
Remake of an RPI Gamefest 2020 Innovation Award winner
You never control just one brother. Press a direction and the whole party steps together, one tile at a time. Walls and obstacles are your best tools: a brother who bumps into a wall stays put while the others keep walking, so you slowly line the party up until every slime stands on the goal of its own color. Undo and restart are always one key away, so trying out ideas is part of the fun.
The road home isn't empty. Bandits and Yetis patrol the boards and move at the same time as you, and not every brother can beat every enemy. Catch a foe from the side or from behind to knock it out, but walk into it head-on and both sides get hurt. Deeper in, one-way portals only open for certain brothers, so picking who goes where is half of every puzzle.
Brotherhood Remaster started from the original PuzzleScript levels and was rebuilt in Unity 6, by way of an earlier Unreal Engine version. All 15 levels were carried over and checked tile by tile against the original. The puzzle rules run in a plain C# simulation kept separate from the 3D visuals, which keeps undo and restart instant and reliable. It plays with keyboard, gamepad or swipe controls, and supports English and Vietnamese.